nixienoob
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24.04.2020 at 16:09 in reply to: Help- Where to adjust number transistion and poisioning speed/algorithm? #29305
I replied and edited post and that post disappeared, when I tried to recreate it, the forum software reported I already made that post. Trying again with this note and slight variation of that original post. Sorry if it happens to appear 2x
I might have been unclear while mentioning the fade effect, that wasn’t regarding the LED but when the seconds digits go from say 1 to 2, instead of being instant I’ve seen some clocks where the it fades out and into the next digit. I understand that this most likely needs to be written from scratch. 🙂
When I mentioned the LEDs I made modification in rotatefireworks_SK to adjust the color cycle speed with these 3 parameters:
—-BEGIN PASTED PARAMETERS—-
#define LEDsSpeed 10
const int LEDsDelay=200;
pixels.setBrightness(5);
—-END PASTED PARAMETERS—-For antipoison I was wondering if the antipoison event could happen faster in appearance the same way I adjusted the testing pattern delay? Like the int dlay=100; below (so I think this is switching?)
——–BEGIN PASTE—-
#ifdef tubes6
String testStringArray[11]={“000000″,”222222″,”444444″,”666666″,”888888″,”111111″,”333333″,”555555″,”777777″,”999999″,””};
testStringArray[10]=FirmwareVersion;#endif
int dlay=100;
—-END PASTE—-With the columns, could they be made to alternate, left off while right on while, and left on while right off?
I also created a quiet song for the test, I called it SilenceIsGolden. lol It is not much of a creation.
—-BEGIN PASTE—-
#define isdigit(n) (n >= ‘0’ && n <= ‘9’)
char *song = “SilenceIsGolden:d=”;
//char *song = “PinkPanther:d=4,o=5,b=160:8d#,8e,2p,8f#,8g,2p,8d#,8e,16p,8f#,8g,16p,8c6,8b,16p,8d#,8e,16p,8b,2a#,2p,16a,16g,16e,16d,2e”;
//char *song=”VanessaMae:d=4,o=6,b=70:32c7,32b,16c7,32g,32p,……….—–END PASTE—-
Thanks for taking the time to answer and try to help me.
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